![]() ![]() #1 Free-To-Play: A Dangerous Proposition for Game Designīecause Fallout Shelter is free-to-play, we quickly learn that we have to make a choice very early on in the game: Either we accept very slow progression or we buy lunchboxes with special cards in them for real money. ![]() Indeed, the game suffers from two Fundamental Problems: It's built with a free-to-play revenue scheme that undermines its integrity and there just isn't all that much to do to begin with. No real story to follow, no real gameplay beyond the shelter. Unfortunately, whereas XCOM has great turn-based tactical combat and FTL has a really heart-pounding combination of roguelike space exploration, combat, and nail-biting resource management, Fallout Shelter has.nothing. This part of the game reminds me of XCOM: Enemy Unknown's base building and FTL's spaceship management. ![]() It's a juggling act that can be pretty addictive, at least at first. Go overboard and you risk running out of Power build too little and you can't bring in new dwellers. You'll need to build the right number and type of rooms and keep them staffed. As the overseer, you have to make sure you have enough Power, Food, and Water and keep your dwellers safe and happy. Various rooms serve different functions as you play what amounts to a very simplistic resource management game. The building and maintenance of the shelter itself is also fairly well-executed. ![]()
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